Tuesday, January 4, 2011

General Rules: Feats - Stilling Blood

Stilling Blood [Scaled One] (adapted from Serpent Kingdoms)
You can slow your blood and hibernate through long periods of time.
   Prerequisite: Scaled one, caster level 3rd+.
   Benefit: You can enter a state of hibernation over the span of three hours, slowing your heart rate and dropping your blood temperature dramatically. During this time you have no need for sustenance and you do not age. You retain a slight awareness of your surroundings, suffering as -10 penalty on all Listen and Spot checks, but cannot move or otherwise react. You may cast a spell that does not require verbal or somatic components, but it has a 50% arcane spell failure chance. You suffer one hit point of damage after each year you hibernate, and cannot heal naturally from any injuries during that time.

You may attempt to awaken once each day with a successful DC 20 Will save. Upon reaching 6 hit points, you must succeed at a DC 12 Fortitude save to awaken. You suffer a -5 penalty to all actions after emerging from hibernation; this penalty lasts one hour for each year you spent in hibernation.

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