Tuesday, January 4, 2011

General Rules: Feats - Brass One

Brass One [Scion] (from the Player's Guide to Wizards, Bards, and Sorcerers)
The legacy of the ancient genie-folk is still strong in some areas. The blood of the fiery efreeti yet runs in the veins of some of the sorcerers of the Three Worlds. Many with efreeti blood have hair the color of burnished copper and manifest waves of heat that give off the smell of scalded bronze and their eyes turn a molten brass hue when spellcasting.
   Prerequisite: Sorcerer level 1st+.
   Benefit: You must take the spells associated with this feat at the earliest opportunity in your level advancement. You gain a +1 effective caster level when casting these spells. You gain a +2 bonus to all saving throws against the effects of fire and heat, whether those effects are simply brought about by high temperatures or are magical in origin. The spells associated with Brass One are:

Brass One Spells
0th: Detect magic, spark (RR)
1st: Burning hands, detect gold (RR)
2nd: Invisibility, pyrotechnics
3rd: Gaseous form, protection from energy
4th: Polymorph, wall of fire
5th: Lesser planar binding, Thulkas' fury (RR2)
6th: Permanent image, planar binding
7th: Ilajam fire (RR), limited wish
8th: Elemental kiss (RR2), incendiary cloud
9th: Gate, wish

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