Tuesday, January 4, 2011

General Rules: Feats - Energy Sheath

Energy Sheath [Alvari, Arcane Battle] (from the Book of Iron Might)
You summon arcane power to bathe your weapon – or even your bare fists – in energy, allowing you to deal extra energy damage with your strikes.
    Prerequisites: Alvari, Arcane Battle Mastery, Arcane Weapon, Knowledge: Arcana 7+ ranks, Spellcraft 7+ ranks, BAB +4.
    Benefit: When you choose this feat, select one of the following energy types: Acid, Cold, Electricity, Fire, or Sonic. As a swift action, you can now imbue your attacks to deal extra damage of that energy type. You may use this ability a number of times per day equal to your base attack bonus divided by 4, rounded down, and each use lasts for a number of rounds equal to half your base attack bonus, rounded down. The amount of extra damage depends on your base attack bonus.
Base Attack BonusExtra Damage
+4 to +8+1d4
+9 to +14+1d6
+15 to +20+1d8
    Special: You may take this feat more than once. Each time you must choose a different energy type. If you are an alvari of the evocation birth school, you are especially skilled when using the powers granted by this feat. When you use this ability, you deal more energy damage with your weapon strikes, adding your birth school spell power to the energy damage done with each strike while this ability is active. Further, you may use this ability one additional time per day.

Home     General Rules     Alvari Feats

No comments:

Post a Comment