Tuesday, January 4, 2011

General Rules: Feats - Earth-Witch

Earth-Witch [Scion] (from the Player's Guide to Wizards, Bards, and Sorcerers)
The earth-witches work closely with druids to help heal the land and protect it from despoilers. The earth-witch is often born with some kind of sickle- or leaf-shaped birthmark, and often cast spells marked by elemental changes in the environment - flowers turn towards them as though they were the sun, small dust-devils pop up, or water and winds rage stronger.
   Prerequisite: Sorcerer level 1st+.
   Benefit: You must take the spells associated with this feat at the earliest opportunity in your level advancement. You gain a +1 effective caster level when casting these spells. You gain a +2 bonus to all Survival checks. The spells associated with Earth-Witch are:

Earth-Witch Spells
0th: Disrupt undead, dowsing (RR)
1st: Bolt of power (RR2), obscuring mist
2nd: Iceshards (RR2), summon swarm
3rd: Protection from energy, sleet storm
4th: Earth blast (RR2), hallucinatory terrain
5th: Animal growth, live wood (RR)
6th: Legend lore, move earth
7th: Phase door, reverse gravity
8th: Elemental kiss (RR), horrid wilting
9th: Imprisonment, shapechange

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