Tuesday, January 4, 2011

General Rules: Feats - Waterman

Waterman [Wild] (adapted from the Player's Guide to Rangers and Rogues)
You are so at home in aquatic environments that you can function there as if you were on land.
   Prerequisites: None.
   Benefit: You gain a +2 bonus to Survival and Swim checks made while in an aquatic environment. In addition, you can hold your breath much longer than the average person. You are able to resist breathing underwater without penalty for a number of rounds equal to twice your Constitution score. After that, you must make a DC 10 Constitution check every round in order to continue holding your breath. Every other round, the DC of this check increases by +1..
   Normal: The Constitution DC for a character to continue holding their breath normally increases by +1 per round, rather than every other round.

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