Sunday, January 2, 2011

Campaign Design - Spells: Create Magic Tattoo

Create Magic Tattoo (from the Spell Compendium)
Conjuration (Creation)

Level: Sorcerer/Wizard 2
Components: V, S, M, F
Casting Time: 10 minutes
Range: Touch
Target, Effect, or Area: Creature touched
Duration: 24 hours
Saving Throw: None
Spell Resistance: Yes (harmless)

This spell creates a single magic tattoo. You determine the exact type of tattoo, though the selection is limited by your caster level, as indicated below. You must possess a modicum of artistic talent to sketch the desired tattoo - at least 1 rank of Craft: Drawing, Craft: Painting, Craft: Calligraphy, or a similar craft skill. Inscribing a magic tattoo requires a successful Craft check. The DC varies with the kind of tattoo, as noted below.

If you are a 3rd- to 6th-level caster, you can inscribe a tattoo that generates any one of the following effects (Craft DC 10):
  • +2 resistance bonus on one type of saving throw (Fortitude, Reflex, or Will).
  • +1 luck bonus on attack rolls.
  • +1 deflection bonus to Armor Class.
At 7th to 12th caster level, you can add the following tattoos to the list you can inscribe (Craft DC 15):
  • +2 resistance bonus to saving throws.
  • +2 competence bonus on attack rolls.
When your caster level reaches 13th, you can add the following to the list of tattoos you can inscribe (Craft DC 20):
  • Spell resistance equal to 10 + 1 per three caster levels.
  • +2 enhancement bonus to any one ability score.
  • +1 spellcaster level. This effect increases the subject’s effective level, but not the total number of spells.
A single creature can have only three magic tattoos at a time. Any attempt to apply more than that automatically fails.

A successful erase spell removes a single magic tattoo. A successful dispel magic spell can remove multiple magic tattoos if targeted on the creature bearing them.

Material Components: Tattoo inks in appropriate colors costing at least 100 shillings.

Focus: Tattoo needles.

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