Create Magic Tattoo (from the
Spell Compendium)
Conjuration (Creation)
Level: Sorcerer/Wizard 2
Components: V, S, M, F
Casting Time: 10 minutes
Range: Touch
Target, Effect, or Area: Creature touched
Duration: 24 hours
Saving Throw: None
Spell Resistance: Yes (harmless)
This spell creates a single magic tattoo. You determine the exact type of tattoo, though the selection is limited by your caster level, as indicated below. You must possess a modicum of artistic talent to sketch the desired tattoo - at least 1 rank of Craft: Drawing, Craft: Painting, Craft: Calligraphy, or a similar craft skill. Inscribing a magic tattoo requires a successful Craft check. The DC varies with the kind of tattoo, as noted below.
If you are a 3
rd- to 6
th-level caster, you can inscribe a tattoo that generates any one of the following effects (Craft DC 10):
- +2 resistance bonus on one type of saving throw (Fortitude, Reflex, or Will).
- +1 luck bonus on attack rolls.
- +1 deflection bonus to Armor Class.
At 7
th to 12
th caster level, you can add the following tattoos to the list you can inscribe (Craft DC 15):
- +2 resistance bonus to saving throws.
- +2 competence bonus on attack rolls.
When your caster level reaches 13
th, you can add the following to the list of tattoos you can inscribe (Craft DC 20):
- Spell resistance equal to 10 + 1 per three caster levels.
- +2 enhancement bonus to any one ability score.
- +1 spellcaster level. This effect increases the subject’s effective level, but not the total number of spells.
A single creature can have only three magic tattoos at a time. Any attempt to apply more than that automatically fails.
A successful
erase spell removes a single magic tattoo. A successful
dispel magic spell can remove multiple magic tattoos if targeted on the creature bearing them.
Material Components: Tattoo inks in appropriate colors costing at least 100 shillings.
Focus: Tattoo needles.
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