Sunday, January 2, 2011

Campaign Design - Spells: Dimension Portal

Dimension Portal (from Portals & Planes)
Conjuration [Teleportation]

Level: Sorcerer/Wizard 6
Components: V
Casting Time: 1 standard action
Range: Long (400 feet + 40 feet per caster level)
Target, Effect, or Area: A dimensional passage consisting of two points
Duration: 1 round per caster level
Saving Throw: None
Spell Resistance: No

You instantly transfer yourself from your current location to any other spot within range. You always arrive at exactly the spot desired — whether by simply visualizing the area or by stating direction. After using this spell, you can’t take any other actions until your next turn. You can bring along objects as long as their weight doesn’t exceed your maximum load. You may also bring one additional willing Medium or smaller creature (carrying gear or objects up to its maximum load) or its equivalent per three caster levels. A Large creature counts as two Medium creatures, a Huge creature counts as two Large creatures, and so forth. All creatures to be transported must be in contact with one another, and at least one of those creatures must be in contact with you.

If you arrive in a place that is already occupied by a solid body, you and each creature traveling with you take 1d6 points of damage and are shunted to a random open space on a suitable surface within 100 feet of the intended location.

If there is no free space within 100 feet, you and each creature traveling with you take an additional 2d6 points of damage and are shunted to a free space within 1,000 feet. If there is no free space within 1,000 feet, you and each creature travelling with you take an additional 4d6 points of damage and the spell simply fails.

The passage you create remains in place after you travel through it and other creatures may use it until the spell’s duration ends. The portal appears as a gleaming point of light. It has no effect on attacks, provides no cover, and does not block movement. A creature must enter the space you occupied when you first cast this spell and spend a standard action to move through the portal. It counts as having cast dimension door, save that it appears at the destination point you originally chose.

Travel is possible in only one direction. Creatures can enter at the spot which you created the portal and exit it at the same place you traveled to, but they cannot do the opposite. If a creature would appear in a spot that is too tight to hold its bulk or in an area already occupied by a creature, it counts as entering a spot occupied by solid matter with all the attendant consequences.

A creature affected by a dimensional anchor cannot travel via this spell.

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