Sunday, January 2, 2011

Campaign Design - Spells: Greater Sleep

Greater Sleep (from The Book of Eldritch Might)
Enchantment (Compulsion)[Mind-Affecting]

Level: Bard 3, Gutter Mage 3, Sorcerer/Wizard 3
Components: V, S, M
Casting Time: 1 standard action
Range: Medium (100 feet + 10 feet per caster level)
Target, Effect, or Area: Several living creatures within a 15 foot radius burst
Duration: One minute per caster level
Saving Throw: Will negates
Spell Resistance: Yes

A greater sleep spell causes a magical slumber to come upon 4d6 Hit Dice of creatures; no single creature with more than 10 Hit Dice is affected by this spell. Creatures with the fewest Hit Dice are affected first.

Among creatures with equal Hit Dice, those who are closest to the spell’s point of origin are affected first. Hit Dice that are not sufficient to affect a creature are wasted.

Sleeping creatures are helpless. Slapping or wounding awakens an affected creature, but normal noise does not. Awakening a creature is a standard action (an application of the Aid Another action).

Greater sleep does not target unconscious creatures, constructs, or undead creatures.

Material component: A pinch of dust.

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