Sunday, January 2, 2011

Campaign Design - Spells: Protective Sleep

Protective Sleep (from Relics & Rituals: Excalibur)
Necromancy

Level: Sorcerer/Wizard 2
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Target, Effect, or Area: One creature
Duration: Until healed
Saving Throw: None
Spell Resistance: No

When cast upon a creature that has been mortally wounded (at or below a negative total equal to their Constitution modifier, but not yet dead), this spell locks her into a protective coma. The wounded individual is stabilized at a negative hit point total equal to their Constitution modifier, and remains there until some form of magical healing is provided. The subject does not need to eat, drink, or excrete while under protective sleep, although they still require air. The subject is not protected from other harm - someone could stab them with a dagger and kill them. This spell also keeps the person unconscious and unresponsive.

Material component: A polished quartz crystal and a scrap of white silk.

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