Sunday, January 2, 2011

Campaign Design - Spells: Purifying Flames

Purifying Flames (from Relics & Rituals)
Evocation [Fire]

Level: Sorcerer/Wizard 4, Sun 4
Components: V, S, M/DF
Casting Time: 1 standard action
Range: Close (25 feet + 5 feet per 2 caster levels)
Target, Effect, or Area: Ray
Duration: 1 round per caster level (D)(see text)
Saving Throw: Fortitude half
Spell Resistance: Yes

This spell causes the target's body to burst into flames if the caster succeeds at a ranged touch attack. The target suffers 2d6 points of damage, or half damage if he succeeds at his initial Fortitude saving throw. Anyone within 5 feet of the target will also take 1d6 points of heat damage with no saving throw. The purifying flames continue to deal similar damage each round until they are extinguished or the spell's duration elapses. Each round that the flames are in effect, the victim must roll a new Fortitude save to determine if he takes half or full damage that round.

The target can try and beat the flames out by using a full round action. If he succeeds in a Dexterity check at a DC equal to the saving throw DC of the spell, then the victim manages to extinguish the flames. Other creatures can help to beat out the flames, and every person who spends a full round action attempting to put out the fire may similarly attempt their own Dexterity check to extinguish the flames.

If the fire burns for more than two full rounds, it will deal the same damage each round after the second to the target's personal gear as it deals to the target.

Material component: A piece of sulphur.

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