Sunday, January 2, 2011

Campaign Design - Spells: Reverse Field

Reverse Field (from Relics & Rituals: Excalibur)
Illusion

Level: Sorcerer/Wizard 1
Components: V, S
Casting Time: 1 standard action
Range: Close (25 feet + 5 feet per 2 caster levels)
Target, Effect, or Area: One humanoid creature
Duration: 1 round + 1 round per 3 caster levels
Saving Throw: Will negates
Spell Resistance: Yes

This spell makes the target believe that directions are reversed in the immediate area for purposes of movement - he will go left when he should be going right, or ride south when he should ride north. On a jousting field, this can cause a knight to rise away from the lists or even to head the wrong way down the side of them. The target is not otherwise affected; if in melee, for instance, he does not swing to his right to hit a target standing to his left.

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