Sunday, January 2, 2011

Campaign Design - Spells: Shroud of Sleep

Shroud of Sleep (from Relics & Rituals: Excalibur)
Enchantment (Compulsion)[Mind-Affecting]

Level: Sorcerer/Wizard 6
Components: V, S, M
Casting Time: 1 standard action
Range: Medium (100 feet + 10 feet per caster level)
Target, Effect, or Area: One or more living creatures within a 15-foot radius burst
Duration: 5 minutes + 3 minutes per caster level
Saving Throw: Will negates
Spell Resistance: Yes

This spell creates a low, creeping fog that covers a large area. Anyone within that area must save against the spell or fall into a comatose slumber. 4d6 Hit Dice of creatures plus 1d4 Hit Dice per caster level are affected, and creatures with the fewest Hit Dice are affected first. Among creatures with equal Hit Dice, those closest to the spell’s center are affected first. Hit Dice that are not sufficient to affect a creature are wasted. Sleeping creatures are helpless, and are not awakened by normal noises, though slapping or wounding awakens them. Awakening a creature is a standard action.

Material component: A pinch of fine sand and a bit of moss.

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