Sunday, January 2, 2011

Campaign Design - Spells: Sunglobe

Sunglobe (from the Advanced Player's Manual)
Conjuration [Fire, Light]

Components: V, S, M
Casting Time: 1 standard action
Range: 0 feet
Target, Effect, or Area: Globe of light
Duration: 10 minutes per caster level or until expended
Saving Throw: Reflex partial
Spell Resistance: Yes

A brilliant, searing globe about the size of a walnut appears in your palm, glowing as brightly as a torch. The globe is hot enough to ignite flammable materials and deals 1d8 points of fire damage each round it stays in contact with a creature or object, but will not hurt you or your equipment as long as you keep it in hand. You can use the globe to make a melee touch attack or can throw it as a splash weapon, making a ranged touch attack with a maximum range of 120 feet. If the globe is wielded by any other creature, treat it as an improvised melee weapon (-4 nonproficiency penalty on attack rolls) or as a splash weapon with a range increment of 10 feet. Note that any creature other than you wielding it takes damage each round in which the globe is held.

When the globe hits (either as a ranged or melee attack), it breaks and releases a flash of heat and light. The flash deals 1d8 points of fire damage per two caster levels (maximum 10d8, no save) to the target struck, while all creatures in adjacent squares (including the target and the wielder if the wielder is not you) must make Reflex saves or be blinded for 1d4 rounds.

The intense light from the flash deals 1 point of damage per die (no save) to undead, fungi, mold, oozes, or slimes struck directly or caught in the splash. A creature struck directly takes the light damage in addition to the fire damage from the spell.

The flash from the globe counters or dispels any darkness effect of 3rd level or lower, but a darkness effect of 3rd level or higher counters or dispels the globe if it is not in your possession. A darkness effect of 3rd level or higher merely suppresses it if you have it in your possession, but you can rekindle the globe on your turn as a standard action.

Material Component: A faceted bead of glass or crystal.

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