Sunday, January 2, 2011

Campaign Design - Spells: Yoke

Yoke (found in the Book of Eldritch Might II)
Conjuration (Summoning)

Components: V, S
Casting Time: 1 standard action
Range: Touch
Target, Effect, or Area: A magical tether
Duration: 10 minutes per caster level (D)
Saving Throw: None
Spell Resistance: Yes

This spell can be cast only against a helpless or dominated target. It causes a magical band of force to wrap around the creature's neck (or similar body part) and extends a 10-foot ropelike end to your hand so you can lead the creature.

A subject under the effects of a yoke must move as you do, at your speed, even if unconscious, held, incapacitated, or bound. The spell even forces limbs to move, overriding other magic - like hold person - and even causing rope or other bindings to lengthen enough to move. However, this effect offers the subject no special chance to escape.

A creature affected by the yoke spell, but no longer helpless or dominated, must oppose the yoke's +12 grapple to get free, either with a grapple check or an Escape Artist check. The yoke has the subject effectively pinned, so to get free, the affected creature must succeed at two opposed checks. if the yoked creature gets partially but not entirely free (succeeds at one check but not both), you can use a standard action to attempt to pin it once again with the yoke at no risk of being grappled yourself. Under no circumstance can the yoke inflict damage. The yoke has 25 hit points and a hardness of . if the creature escapes, or should the yoke be destroyed, the spell ends.

Home     Three Worlds     Spell List

No comments:

Post a Comment