Tuesday, January 4, 2011

General Rules: Feats - Blood of Fire

Blood of Fire [General] (from Giant Lore)
The heat within you rages out of control.
   Prerequisites: Fire subtype.
   Benefit: As a full-round action, you can heat any metal object in your hands so that it deals 1d6 points of fire damage to anyone it touches. Metal weapons so imbued gain the flaming enhancement. This heat lasts for 10 rounds.
   Special: You may take this feat a second time. Items you heat deal 2d6 points of fire damage, and metal weapons either deal an additional 1d6 points of fire damage or gain the flaming burst enhancement. However, the object also loses one hit point per round. If an object is reduced to 0 hit points, it melts into an unusable lump of molten metal.

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