Tuesday, January 4, 2011

General Rules: Feats - Divine Fortification

Divine Fortification [General]
You can use divine energy to gain temporary defensive bonuses.
   Prerequisites: Divine Fervor, God Touched, patron deity.
   Benefit: Once per day, you can call upon your deity to gain the following benefits:
  • A deflection bonus to Armor Class equal to your Charisma bonus (if any) +1.
  • Temporary hit points equal to your character level.
  • A +2 bonus to Dexterity.
These benefits last a number of rounds equal to your Charisma bonus (if any) +1. Using this feat requires some divine power. You can expend either your daily use of the God Touched feat or one daily use of the turn/rebuke ability (if you have it) as a free action to provide the necessary energy. Alternatively, another character who worships the same deity as you do and has the turn/rebuke ability can expend one daily use of that ability to provide the necessary divine energy for you. To transfer the energy, the donor must touch you on his or her turn. Such a transfer requires a standard action. If you power this feat yourself, the benefit begins immediately. If you receive the necessary energy from another character, the benefit begins on your next turn. All divine energy transferred to you in this way is completely absorbed by your body and has no other effects.
   Special: The benefits from this feat cannot be used at the same time as the benefits from the God Touched, Divine Fervor, or Divine Fury feats.

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