Tuesday, January 4, 2011

General Rules: Feats - Empowered Blood

Empowered Blood [Metamagic]
Your magic can be fueled with your own blood, increasing its potency.
   Prerequisites: Cleric, druid, favored soul, sorcerer, spirit shaman, or wizard level 1st+.
   Benefit: Prior to casting a spell, you may wound yourself to feed the magical energies you unleash. You may suffer 3 points of damage (which cannot be prevented in any way) to generate one of the following effects:
  1. The target's spell resistance is reduced by two; or
  2. The spell's save DC is increased by 2; or
  3. The spell deals +1 damage.
You may deal damage to yourself in multiples of 3 to generate these effects, up to a number of times equal to 1 + your Constitution modifier (minimum 1).
   Special: A spell need not be prepared ahead of time as an empowered blood spell in order to take advantage of this feat.

Home     General Rules     Metamagic Feats

No comments:

Post a Comment