Your magic can be fueled with your own blood, increasing its potency.
Prerequisites: Cleric, druid, favored soul, sorcerer, spirit shaman, or wizard level 1st+.
Benefit: Prior to casting a spell, you may wound yourself to feed the magical energies you unleash. You may suffer 3 points of damage (which cannot be prevented in any way) to generate one of the following effects:
- The target's spell resistance is reduced by two; or
- The spell's save DC is increased by 2; or
- The spell deals +1 damage.
Special: A spell need not be prepared ahead of time as an empowered blood spell in order to take advantage of this feat.
Home General Rules Metamagic Feats
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