Tuesday, January 4, 2011

General Rules: Feats - Focused Spell

Focused Spell [Metamagic]
You can eliminate all extraneous effects from your spells, leaving only pure arcane power.
   Prerequisites: Any five metamagic feats.
   Benefit: As a full round action, you may convert the magic of any prepared spell with a casting time of 1 standard action or less or available uncast spell slot to pure arcane power. The spell or spell slot converts to the spell listed below and deals damage according to the level of the spell being altered. All information not listed below is drawn from the original spell:

Arcane Power Universal

Level: As original spell
Components: As original spell
Casting Time: 1 full round
Range: Close (25 feet + 5 feet per 2 caster levels)
Target: One creature
Duration: Instantaneous
Saving Throw: Reflex half
Spell Resistance: Yes

A blast of arcane energy erupts from your hand dealing damage to any single creature within range. Based on the level of the spell channeled in this manner, your arcane energies deal damage in the following manner:

Spell LevelSpell Effect
0th-level1 point per 2 caster levels
1st-level1 point per caster level
2nd-level1d3 points per caster level
3rd-level1d4 points per caster level
4th-level1d6 points per caster level
5th-level1d8 points per caster level
6th-level1d8+2 points per caster level
7th-level1d10 points per caster level
8th-level1d10+3 points per caster level
9th-level1d12+3 points per caster level

A focused spell uses up a standard spell. You may use this feat a number of times per day equal to the ability modifier relevant to your spellcasting ability (minimum 1; Charisma for sorcerers, Intelligence for wizards, and so on).

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