Tuesday, January 4, 2011

General Rules: Feats - Friend of the Wild

TypeTemperature
Aquatic*Cold
DesertHot
ForestTemperate
Hill
Marsh
Mountain
Plains
Underground
* Aquatic may not be chosen unless you have some natural or magical means to breathe water.
Friend of the Wild [General] (adapted from the Player's Guide to Clerics and Druids)
You share an intuitive magical bond with the natural world, and are thus able to tap into the land's innate energies. When surrounded by terrain similar to your homeland, or the area where you learned druidic magic, your spells are more potent.
   Prerequisites: Nature Sense.
   Benefit: Choose one of the terrain types and a temperature from the table to the right. When in this type of terrain, your druid spells are stronger than normal, and you gain a +2 bonus to your save DCs for such spells.
   Special: You may choose this feat more than once. Each time you choose this feat, you must select a different terrain type and temperature combination to apply the benefits of this feat to.

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