By lacing them with energy, you can add potency to the spells you cast against good or evil targets.
Prerequisite: Gnome, Intelligence 17+, spellcaster level 5th+.
Benefit: You give extra power to a spell that you cast against either an evil or a good opponent. You must choose whether to make your spells holy or unholy at the time you select this feat, and afterward you can never take this feat again. Spells laced with holy or unholy energy are changed in these ways:
- Holy: Changes the spell's descriptor to [good] and adds +2 to the save DC if the target creatures within the area are of evil alignment.
- Unholy: Changes the spell's descriptor to [evil] and adds +2 to the save DC if the target creatures within the area are of good alignment.
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