Tuesday, January 4, 2011

General Rules: Feats - Mercy

Mercy [Divine] (adapted from the Relics & Rituals II)
You can use your divine gifts to heal others and relieve their pain and suffering.
   Prerequisites: Paladin level 1st+.
   Benefit: You gain a +2 sacred bonus to Charisma, but only for the purpose determining how many points of healing you may administer through the use of your lay on hands ability.

You may expend a turn undead attempt to relieve pain and suffering for a number of hours equal to your Charisma modifier (minimum of 1 hour) in one creature. This effectively heals half of any nonlethal damage currently suffered by that creature and negates any penalties that creature is suffering due to pain effects such as those inflicted by a symbol of pain.

In addition, you may expend a turn undead attempt to grant yourself the ability to inflict nonlethal damage with any melee weapon you wield without suffering the usual -4 penalty to your attack rolls for a number of minutes equal to your Charisma modifier (minimum of 1 minute).

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