Tuesday, January 4, 2011

General Rules: Feats - Piercing Cold

Piercing Cold [Metamagic]
Your spells are so cold that they can damage creatures normally resistant or immune to cold.
   Benefit: You can only apply this metamagic feat to spells with the cold descriptor. Piercing cold spells are so horribly cold that they are capable of damaging creatures normally unharmed by or resistant to cold. Piercing cold spells completely ignore any reistance to cold a creature possesses, bypassing this resistance and dealing damage to the target as if it did not possess any resistance to cold at all. They are still entitled to any other defenses the attack allows such as saving throws and spell resistance.
   Creatures normally immune to cold can be damaged by piercing cold spells as well. Piercing cold spells deal half damage to these creatures, or one-quarter on a successful saving throw.
   Creatures with the cold subtype can tell that a piercing cold spell is colder than normal, but they remain undamaged by the attack.
   Creature with the fire subtype who are damaged by a piercing cold spell take double normal damage instead of the usual +50%.
   A piercing cold spell takes up a spell slot one level higher than the spell's normal level.

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