Tuesday, January 4, 2011

General Rules: Feats - Purify Spell

Purify Spell [Metamagic]
You can charge your damaging spells with celestial energy that leaves good creatures unharmed.
   Prerequisites: Any good alignment.
   Benefit: A spell you modify with the feat gains the good descriptor. Furthermore, if the spell deals damage, good creatures take half damage, or one-quarter with a successful saving throw (if allowed), while good creatures take no damage at all. Evil oputsiders affected by the spell take extra damage. The spell's damage is increased by one die type (each 1d6 becomes 1d8, each 18 becomes 2d6, and so on, using the same progression as weapons increasing in size). A purified spell takes up a spell slot one level higher than the spell's actual level.

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