Tuesday, January 4, 2011

General Rules: Feats - Ready Spell

Ready Spell [Metamagic]
By preparing your spell in a more efficient manner, you can discharge it faster.
   Prerequisites: Constitution 13+, Concentration 8+ ranks, spellcaster level 5th+.
   Benefit: You may partially cast a spell, summoning its energy but holding it in check until you choose to unleash it. When the spell is first prepared, use a standard action to harness its energy. Later, at another time, use a standard action to prime the spell. Once primed, you may "hold" it for a number of minutes equal to 5 plus your Constitution modifier (minimum 6 minutes), releasing it any time during that period as a free action. If you do not complete the spell before this duration ends, its energy dissipates harmlessly and you lose the spell.
   If you take damage or encounter any other condition that would normally force you to make a Concentration check, you must make the check with regard to the readied spell. If you fail, the spell immediately discharges. If the spell has an area of effect, it centers on you. Otherwise, the spell affects a randomly determined eligible target in your line of sight or discharges in a random direction (like a grenade-like weapon) if the spell appears as a cone, semicircle, or other directional area.
   A readied spell uses up a spell slot two levels higher than the spell's actual level.

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