Saturday, January 1, 2011

General Rules - Leadership Feats

Leadership Feats

This is a list of leadership feats that do not appear in the Player's Handbook, but that I use in my campaigns. As feats get added to my ongoing campaigns, I will add more to this listing.

This list uses several abbreviations to show what sourcebook the entries were drawn from. For guidance as to what sourcebooks these abbreviations reference, see my key to Sourcebook Abbreviations.

All of the material contained on this page and other pages of this blog is presented in accordance with the terms of the Open Game License.

Feat Name
Source
PrerequisitesBenefit
Alarum
W&R
LeadershipYour cohort and followers gain an AC bonus when surprised
Battle Shout
W&R
LeadershipYour cohort and followers gain a bonus to attack and damage rolls for 1 minute
Great Captain
SW
Leadership, Knowledge: Geography 7+ ranks, Profession: Sailor 7+ ranksYou can grant your crew bonuses and command a ship in combat more effectively than normal
Greataxe Diplomacy
W&R
Leadership, Intimidate 4+ ranksYour followers can grant you a bonus to Intimidate checks
Leadership
PHB
Character level 6th+You can attract a cohort and possibly attract followers
Little People
W&R
Leadership, nongood alignmentYou can avoid damage by hiding behind your followers
Silverback
W&R
Khülen or Savage Humanoid, Leadership, 25+ years oldYou gain a bonus to Intimidate checks and your Leadership score
Slave Driver
W&R
Leadership, nongood alignmentYou can brutally drive your retinue to greater efforts

Home     General Rules

No comments:

Post a Comment