- Smite Good (Su): Once per day per 5 Hit Dice, a dæmonic creature may make a normal attack dealing additional damage equal to its Hit Dice (to a maximum of +20) against a good foe.
Cold, Fire, and
|
Damage
| |
Hit Dice
|
Electricity Resistance
|
Reduction
|
1 - 3
|
5
|
-
|
4 - 7
|
10
|
5/+1
|
8 - 11
|
15
|
5/+2
|
12+
|
20
|
10/+3
|
- Darkvision with a range of 60 feet.
- Cold, fire, and electricity resistance (see the table to the right)
- Immunity to poison and acid
- Damage reduction (see the table to the right)
Abilities: Same as the base creature.
Skills: Same as the base creature.
Feats: Same as the base creature.
Climate/Terrain: Any land and underground.
Organization: Same as the base creature.
Challenge Rating: Variable:
- Up to 3 Hit Dice: As base creature.
- 4 Hit Dice to 7 Hit Dice: As base creature +1
- 8+ Hit Dice: As base creature +2
Alignment: Always neutral evil.
Advancements: Same as the base creature.
Home Three Worlds Monsters
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