Monday, January 3, 2011

General Rules: Monsters - Dragon, Fang

Dragon, Fang (from Monsters of Færûn)
Dragon (Air)

Special Attacks: Ability Drain, Crush, Frightful Presence, Increased Damage, Spells, Spell-Like Abilities, Tail-Sweep, Trip
Special Qualities: Immunities, SR, Blindsight, Keen Senses, Sound Imitation
Skills: Fang dragons have 6 skill points per Hit Die, plus bonus points equal to their Intelligence modifier x Hit Dice and purchase the following skills at 1 rank per skill point: Listen, Spot, and Search. The remaining skill points are generally spent on Bluff, Concentration, Diplomacy, Escape Artist, and Knowledge (any)(all skills taken individually) at a cost of 1 skill point per rank. Dragons cannot purchase skills that are exclusive to a class.
Feats: Fang dragons have one feat plus an additional feat per 4 hit dice. Dragons favor Cleave, Improved Initiative, Improved Sunder, Power Attack, Skill Augmentation (Listen and Spot), Weapon Focus, and any metamagic feat that is available and useful to sorcerers. They can also choose from the following feats: Flyby Attack, Hover, Quicken Spell-Like Ability, Snatch, and Wingover.
Environment: Any mountains
Organization: Wyrmling, very young, young, juvenile, and young adult: Solitary or clutch (2 - 5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: Solitary, pair, or family (1 -2 and 2 - 5 offspring)
Challenge Rating: Wrymling 2; very young 3; young 4; juvenile 6; young adult 8; adult 10; mature adult 12; old 15; very old 17; ancient 18; wyrm 19; great wyrm 21
Treasure: Double standard
Alignment: Always chaotic neutral
Advancement: Wyrmling 4 - 5 HD (Tiny); very young 7 - 8 HD (Small); young 10 - 11 HD (Medium); juvenile 13 - 14 HD (Large); young adult 16 - 17 HD (Large); adult 19 - 20 HD (Large); mature adult 22 - 23 HD (Huge); old 25 - 26 HD (Huge); very old 28 - 29 HD (Gargantuan); ancient 31 - 32 HD (Gargantuan); wyrm 34 - 35 HD (Gargantuan); great wyrm 37+ HD (Gargantuan)

Fang dragons, sometimes referred to as grey dragons, are greedy, rapacious, and cunning creatures descended from the dragon sire Yævauð.

Their bodies are armored with bony plates that rise into projecting spurs at limb joints and end in long, forked tails tipped with a pair of scythe-like bone blades. They fly poorly but can rise with a single clap of their wings to lung forward. Their body plates are mottled gray and brown, their wings are small and muscled, and their eyes tend to be glittering red or orange. Fang dragon heads are adorned with many small horns and spikes.

Fang dragons often range far from their lairs, which they typically wall up with huge boulders to keep out intruders in their absence. They speak snippets of many languages and will bargain to avoid hopeless or hard battles. They are prone to random violence and outbursts of rage. Fang dragons harbor a deep hatred of gold dragons and all other who are descended from Hrægnscaga.

Combat
A dragon attacks with its powerful claws and bite, and can also use special physical attacks, depending on its size. It prefers to fight on the wing, staying out of reach until it has worn down the enemy with ranged attacks. Older, more intelligent dragons are adept at sizing up the opposition and eliminating the most dangerous foes first (or avoiding them while picking off weaker enemies).

Fang dragons are masters of physical combat, and every part of their body is lethal. They have a disturbing tendency to play with their victims in an exceedingly cruel way.

Fang Dragons by Age

Age
Size
Hit Dice (hp)
Initiative
Speed
Armor Class
Touch
Flat-Footed
Wyrmling
T
3d12+3 (22)
+0
60 feet; fly 90 feet (average)14 (+2 size, +2 natural)
12
14
Very Young
S
6d12+6 (45)
+0
60 feet; fly 120 feet (poor)16 (+1 size, +5 natural)
11
16
Young
M
9d12+18 (76)
+0
60 feet; fly 120 feet (poor)18 (+8 natural)
10
18
Juvenile
L
12d12+36 (114)
+0
60 feet; fly 120 feet (poor)20 (-1 size, +11 natural)
9
20
Young Adult
L
15d12+45 (142)
+0
60 feet; fly 120 feet (poor)23 (-1 size, +14 natural)
9
23
Adult
L
18d12+72 (189)
+0
60 feet; fly 120 feet (poor)26 (-1 size, +17 natural)
9
26
Mature Adult
H
21d12+84 (220)
+0
60 feet; fly 120 feet (poor)
28 (-2 size, +20 natural)
8
28
Old
H
24d12+120 (276)
+0
60 feet; fly 120 feet (poor)
31 (-2 size, +23 natural)
8
31
Very Old
G
27d12+135 (310)
+0
60 feet; fly 150 feet (clumsy)32 (-4 size, +26 natural)
6
32
Ancient
G
30d12+180 (375)
+0
60 feet; fly 150 feet (clumsy)35 (-4 size, +29 natural)
6
35
Wyrm
G
33d12+198 (412)
+0
60 feet; fly 150 feet (clumsy)38 (-4 size, +32 natural)
6
38
Great Wyrm
G
36d12+252 (486)
+0
60 feet; fly 150 feet (clumsy)
41 (-4 size, +35 natural)
6
41

Age
BAB/Grapple
Bite
2 Claws
2 Wings
Tail Slap
Crush
Tail Sweep
Wyrmling
+3/-5
+5 (1d6)
+0 (1d4)
-
-
-
-
Very Young
+6/+3
+8 (1d8+1)
+3 (1d6)
-
-
-
-
Young
+9/+11
+11 (2d6+2)
+6 (1d8+1)
+6 (1d6+1)
-
-
-
Juvenile
+12/+20
+15 (2d8+4)
+10 (2d6+2)
+10 (1d8+2)
+10 (2d6+6)
-
-
Young Adult
+15/+24
+19 (2d8+5)
+14 (2d6+2)
+14 (1d8+2)
+14 (2d6+7)
-
-
Adult
+18/+28
+23 (2d8+6)
+18 (2d6+3)
+18 (1d8+3)
+18 (2d6+9)
-
-
Mature Adult
+21/+37
+27 (4d6+8)
+22 (2d8+4)
+22 (2d6+4)
+22 (2d8+12)
DC 22 (4d6+12)
-
Old
+24/+41
+31 (4d6+9)
+26 (2d8+4)
+26 (2d6+4)
+26 (2d8+13)
DC 24 (4d6+13)
-
Very Old
+27/+49
+33 (4d8+10)
+28 (4d6+5)
+28 (2d8+5)
+28 (4d6+15)
DC 26 (4d8+15)
DC 26 (2d8+15)
Ancient
+30/+53
+37 (4d8+11)
+32 (4d6+5)
+32 (2d8+5)
+32 (4d6+16)
DC 28 (4d8+16)
DC 28 (2d8+16)
Wyrm
+33/+57
+41 (4d8+12)
+36 (4d8+6)
+36 (2d8+6)
+36 (4d6+18)
DC 30 (4d8+18)
DC 36 (2d8+18)
Great Wyrm
+36/+61
+45 (4d8+13)
+40 (4d8+6)
+40 (2d8+6)
+40 (4d6+19)
DC 33 (4d8+19)
DC 37 (2d8+19)

Age
Space/Reach
Fortitude
Reflex
Will
Ability Drain (DC)
Fear DC
SR
Caster Level
Wyrmling
2½ feet by 2½ feet/5 feet
+4
+3
+4
1d2 (10)
-
-
-
Very Young
5 feet by 5 feet/5 feet
+6
+5
+6
1d3 (12)
-
-
-
Young
5 feet by 5 feet/5 feet
+8
+6
+8
1d4 (14)
-
-
-
Juvenile
5 feet by 10 feet/10 feet
+11
+8
+10
1d4 (16)
-
16
-
Young Adult
5 feet by 10 feet/10 feet
+12
+9
+12
1d6 (18)
18
18
1st
Adult
5 feet by 10 feet/10 feet
+15
+11
+14
1d6 (20)
20
20
3rd
Mature Adult
10 feet by 20 feet/10 feet
+16
+12
+16
1d8 (22)
22
22
5th
Old
10 feet by 20 feet/10 feet
+19
+14
+18
1d8 (24)
24
25
7th
Very Old
20 feet by 40 feet/15 feet
+20
+15
+20
2d4 (26)
26
27
9th
Ancient
20 feet by 40 feet/15 feet
+23
+17
+22
2d4 (28)
28
28
11th
Wyrm
20 feet by 40 feet/15 feet
+24
+18
+24
2d6 (30)
30
29
13th
Great Wyrm
20 feet by 40 feet/15 feet
+27
+20
+26
2d6 (33)
33
31
15th

Age
Strength
Intelligence
Wisdom
Dexterity
Constitution
Charisma
Special Abilities
Wrymling
11
8
13
10
13
8
Increased Damage, Trip, Sound Imitation, Detect Magic, Read Magic
Very Young
13
8
13
10
13
8
-
Young
15
10
15
10
15
10
Shield
Juvenile
19
10
15
10
17
10
Dispel Magic
Young Adult
21
12
17
10
17
12
Damage Reduction 5/+1
Adult
23
12
17
10
19
12
Spell Turning
Mature Adult
27
14
19
10
19
14
Damage Reduction 10/+1
Old
29
14
19
10
21
14
Telekinesis
Very Old
31
16
21
10
21
16
Damage Reduction 15/+2
Ancient
33
16
21
10
23
16
Fast Healing 2
Wyrm
35
18
23
10
23
18
Damage Reduction 20/+3
Great Wyrm
37
20
23
10
25
20
Globe of Invulnerability

Blindsight (Ex): A fang dragon can ascertain creatures by nonvisual means (mostly hearing and scent, but also by noticing vibration and other environmental clues) with a range of 30 feet x the dragon's age category.

Ability Drain (Su): Fang dragons do not have a breath weapon, but their bite permanently drains Constitution if the victim fails a Fortitude save. The number of Constitution points drained and the saving throw DC are given on the table above.

Crush: A jumping or flying deep dragon of at least Huge size can land on opponents as a standard action, using its whole body to crush them. Crush attacks are only effective against opponents three or more size categories smaller than the dragon (though it can attempt normal overrun or grapple attacks against larger opponents). A crush attack affects as many creatures as can fit under the dragon's body. Creatures in the affected area must attempt a Reflex save or be pinned, automatically taking bludgeoning damage during the next round unless the dragon moves off them. If the dragon chooses to maintain the pin, treat it as a normal grapple attacks. Pinned opponents take crush damage each round if they don't escape.

Frightful Presence (Ex): A young adult or older dragon can unsettle foes with its mere presence. The ability takes effect automatically whenever the dragon attacks or charges. Creatures within a radius of 30 feet x the dragon's age category are subject to the effect if they have fewer Hit Dice than the dragon. A potentially affected creature that succeeds at a Will save remain immune to the dragon's frightful presence for one day. On a failure, creatures with 4 or fewer Hit Dice become panicked for 4d6 rounds and those with 5 or more Hit Dice become shaken for 4d6 rounds. Dragons ignore the frightful presence of other dragons.

Increased Damage (Ex): Because of their sharp claws, teeth, and scales, fang dragons deal damage as if they were one size larger. This ability does not enable the dragon to use attack forms normally not allowed to a dragon of its size. The increased damage is reflected on the tables above.

Immunities (Ex): Fang dragons are immune to sleep and paralysis effects.

Keen Senses (Ex): A dragon sees four times as well as a human in low-light conditions, and twice as well in normal light. It also has darkvision with a range of 100 feet x the dragon's age category.

Sound Imitation (Ex): A fang dragon can mimic any voice or sound it has heard, anytime it likes. Listeners must succeed at a Will save (DC equal to the dragon's frightful presence) to detect the ruse.

Spell Resistance (Ex): As dragons age, they become more resistant to spells and spell-like abilities as listed on the table above.

Tail Sweep: A dragon of at least Gargantuan size can sweep with its tail as a standard action. The sweep affects a half-circle with a diameter of 30 feet, centered on the dragon's rear. Creatures within the swept area are affected if they are four or more sizes smaller than the dragon. The sweep automatically deals the listed damage. Affected creatures can attempt Reflex saves to take half damage.

Trip (Ex): A fang dragon that hits with a claw or tail attack can attempt to trip the opponent as a free action (see Chapter 8, pages 158-159 of the Player's Handbook). If the attempt fails, the opponent cannot react to trip the dragon..

Spell-Like Abilities: At will - detect magic, read magic; twice per day - shield, telekinesis; once per day - dispel magic, spell turning, and globe of invulnerability.

Spells: A fang dragon knows and casts arcane spells as a sorcerer of the level indicated on the table above, gaining bonus spells for a high Charisma score. Fang dragons can also cast cleric spells and those from the Chaos, Death, Magic, and Protection domains as arcane spells.

Skills: Fang dragons that can cast spells have the Spellcraft skill for free at 1 rank per Hit Die. Fang dragons have the Jump skill for free at 1 rank per Hit Die.

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