All or Nothing [General] (from Mercenaries)
You can sacrifice your own safety and throw yourself into an all-out, last ditch melee attack.
Prerequisite: BAB +4.
Benefit: Whenever you make a full attack, you can make it an all or nothing attack. You recieve an additional melee strike at your highest base attack bonus. You lose one full action on your next initiative turn, and suffer a -4 circumstance penalty to Armor Class until you are able to perform another action.
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