Sunday, January 2, 2011

Campaign Design - Spells: Shade Evocation

Shade Evocation (adapted from Relics & Rituals)
Illusion (Shadow)

Level: Penumbral Lord 7, Sorcerer/Wizard 7
Components: V, S
Casting Time: 1 standard action
Range: See text
Target, Effect, or Area: See text
Duration: See text
Saving Throw: Varies (see text)
Spell Resistance: No (see text)

You tap energy from the Plane of Shadow to cast a quasi-real, illusory version of a sorcerer or wizard evocation spell of 6th level or lower. For a spell with more than one level, use the best one applicable to you.

Spells that deal damage have normal effects unless an affected creature succeeds on a Will save. Each disbelieving creature takes only one-half damage from the attack. If the disbelieved attack has a special effect other than damage, that effect is one-half as strong (if applicable) or only 50% likely to occur. If recognized as a shade evocation, a damaging spell deals only one-half (50%) damage. Regardless of the result of the save to disbelieve, an affected creature is also allowed any save (or spell resistance) that the spell being simulated allows, but the save DC is set according to shade evocation’s level (7th) rather than the spell’s normal level.

Nondamaging effects have normal effects except against those who disbelieve them. Against disbelievers, they have no effect.

Objects automatically succeed on their Will saves against this spell.

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