Summon Elemental III (adapted from
Nyambe: African Adventures)
Conjuration (Summoning)[see text]
Components: V, S, DF
Casting Time: 1 full round
Range: Close (25 feet + 5 feet per 2 caster levels)
Target, Effect, or Area: One or more summoned elementals, no two of which can be more than 30 feet apart
Duration: 1 round per caster level (D)
Saving Throw: None
Spell Resistance: No
This spell summons one or more elementals or mephits. They appear where you designate and acts immediately, on your turn. They attack your opponents to the best of their abilitis. If you can communicate with the elementals, you can direct them not to attack, to attack particular enemies, or to perform other actions.
A summoned elemental or mephit cannot summon or otherwise conjure another creature, nor can it use any teleportation or planar travel abilities. Elementals and mephits cannot be summoned into an environment that cannot support them.
When you use a summoning spell to summon an air, chaotic, earth, evil, fire, good, lawful, or water elemental or mephit, it is a spell of that type.
The spell conjures one of the following:
- Three Small elementals
- One Medium elemental
- One mephit
Summoned elementals or mephits must be chosen from the types listed below. You choose which kind of elementals or mephits to summon, and you can change that choice each time you cast the spell. All the elementals and mephits on the list are neutral unless otherwise noted.
Summon Elemental, Elemental Types List
- Elemental - Air
- Elemental - Earth
- Elemental - Fire
- Elemental - Storm
- Elemental - Water
- Paraelemental - Ice
- Paraelemental - Magma
- Paraelemental - Ooze
- Paraelemental - Smoke
Summon Elemental, Mephit Types List
- Mephit - Air
- Mephit - Dust
- Mephit - Earth
- Mephit - Fire
- Mephit - Ice
- Mephit - Magma
- Mephit - Ooze
- Mephit - Salt
- Mephit - Steam
- Mephit - Water
Home Three Worlds Spell List
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