Conjuration (Summoning)[see text]
Casting Time: 1 full round
Range: Close (25 feet + 5 feet per 2 caster levels)
Target, Effect, or Area: One or more creatures, no two of which can be more than 30 feet apart
Duration: 1 round per caster level (D)
Saving Throw: NoneSpell Resistance: No
- Bear, Black
- Bison
- Blood Sprite [CE] 1
- Boar
- Camel
- Cheetah
- Crocodile
- Dire Badger
- Dire Bat
- Dog, Riding
- Dryad [CG] 2
- Elemental, Small - Air
- Elemental, Small - Earth
- Elemental, Small - Fire
- Elemental, Small - Water
- Hippogriff
- Horse, Heavy
- Horse, Light War
- Hybsil [NG] 3
- Krenshar
- Leopard
- Lizard, Giant
- Paraelemental, Small - Ice
- Paraelemental, Small, Magma
- Paraelemental, Small - Ooze
- Paraelemental, Small - Smoke
- Ruunk [CN] 4
- Seaspark
- Shark, Medium 5
- Sprite - Grig [NG, no fiddle] 3
- Squid 5
- Viper, Medium
- Wolverine
- Worg [NE] 6
2 Can only be summoned by Chaotic or Good druids
3 Can only be summoned by Good druids
4 Can only be summoned by Chaotic druids
5 Can only be summoned into an aquatic or watery environment
6 Can only be summoned by Evil druids
Alternatively, the spell can conjure 1d3 of the creatures from the 1st-level list below. You choose which kind of creatures to summon, and you can change that choice each time you cast the spell. All the creatures on the list are neutral unless otherwise noted.
- Baboon
- Badger
- Dire Rat
- Dog
- Eagle
- Hyena
- Jermalaine [NE] 1
- Monkey
- Octopus 2
- Owl
- Porpoise 2
- Stirge
- Twig Blight [CE] 3
- Viper, Small
- Wolf
2 Can only be summoned into an aquatic or watery environment
3 Can only be summoned by Chaotic or Evil druids.
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