Conjuration (Summoning)[see text]
Level: Druid/Spirit Shaman 5
Components: V, S, DFCasting Time: 1 full round
Range: Close (25 feet + 5 feet per 2 caster levels)
Target, Effect, or Area: One or more creatures, no two of which can be more than 30 feet apart
Duration: 1 round per caster level (D)
Saving Throw: NoneSpell Resistance: No
- Alaghi
- Arrowhawk, Adult
- Bear, Polar
- Dinosaur - Elamosaurus 1
- Dire Lion
- Dire Snake
- Diplacer Beast [LE] 2
- Elemental, Large - Air
- Elemental, Large - Earth
- Elemental, Large - Fire
- Elemental, Large - Water
- Griffon
- Genie - Djinn [CG] 3
- Genie - Janni
- Green Warder [CG] 3
- Hamadryad
- Owlbear
- Paraelemental, Large - Ice
- Paraelemental, Large - Magma
- Paraelemental, Large - Ooze
- Paraelemental, Large - Smoke
- Peryton [CE] 4
- Pyre [CN] 5
- Rast
- Rhinoceros
- River Nymph [CN] 5
- Satyr [CN, with pipes] 5
- Shard Spider
- Sirine [CN] 5
- Thunder Kite
- Tojanida, Adult 1
- Triton [NG] 1 6
- Whale, Orca 1
2 Can only be summoned by Evil or Lawful druids
3 Can only be summoned by Chaotic or Good druids
4 Can only be summoned by Chaotic or Evil druids
5 Can only be summoned by Chaotic druids
6 Can only be summoned by Good druids
Alternatively, the spell can conjure 1d3 of the creatures from the 4th-level list below. You choose which kind of creature to summon, and you can change that choice each time you cast the spell. All the creatures on the list are neutral unless otherwise noted.
- Ankheg
- Arrowhawk, Juvenile
- Bear, Brown
- Centaur [NG] 1
- Crocodile, Giant
- Desert Falcon [CN] 2
- Dinosaur - Cryptoclidus
- Dinosaur - Deinonychus
- Dire Ape
- Dire Boar
- Dire Monitor
- Dire Toad
- Dire Wolverine
- Dwarf Hound
- Elemental, Medium - Air
- Elemental, Medium - Earth
- Elemental, Medium - Fire
- Elemental, Medium - Water
- Ice Serpent
- Paraelemental, Medium - Ice
- Paraelemental, Medium - Magma
- Paraelemental, Medium - Ooze
- Paraelemental, Medium - Smoke
- Pegasus [CG] 3
- Plant - Assassin Vine
- Plant - Phantom Fungus
- Plant - Violet Fungus
- Plaguecat
- Razorfin Dolphin [NE} 4
- Rumbler
- Salamander, Flamebrother [NE] 4
- Sea Cat 5
- Shark, Huge 5
- Sprite - Nixie
- Tiger
- Tojanida, Juvenile 5
- Unicorn [CG] 3
- Unicorn, Black [CE] 6
- Viper, Huge
- Xorn, Minor
2 Can only be summoned by Chaotic druids
3 Can only be summoned by Chaotic or Good druids
4 Can only be summoned by Evil druids
5 Can only be summoned into an aquatic or watery environment
6 Can only be summoned by Chaotic or Evil druids
Alternatively, the spell can conjure 1d4+1 of the creatures from any of lists below. You choose which kind of creatures to summon, and you can change that choice each time you cast the spell. All the creatures on the list are neutral unless otherwise noted.
- Ape
- Azer [LN] 1
- Constrictor
- Crescent Elk
- Dire Weasel
- Dire Wolf
- Eagle, Giant [NG] 2
- Elizonian Battle Dog
- Frost Ape {CG] 3
- Horse, Heavy War
- Lightning Hawk
- Lion
- Magmin [CN] 4
- Mephit - Air
- Mephit - Dust
- Mephit - Earth
- Mephit - Fire
- Mephit - Ice
- Mephit - Magma
- Mephit - Ooze
- Mephit - Salt
- Mephit - Steam
- Mephit - Water
- Night Terror 5
- Owl, Giant [NG] 2
- Satyr [CN, without pipes] 4
- Shark, Large 6
- Sprite - Grig [NG, with fiddle] 2
- Thoqqua
- Viper, Large
- Vrail
2 Can only be summoned by Good druids
3 Can only be summoned by Chaotic or Good druids
4 Can only be summoned by Chaotic druids
5 Can only be summoned by Chaotic or Evil druids
6 Can only be summoned into an aquatic or watery environment
Summon Nature's Ally, 2nd Level List
- Bear, Black
- Bison
- Blood Sprite [CE] 1
- Boar
- Camel
- Cheetah
- Crocodile
- Dire Badger
- Dire Bat
- Dog, Riding
- Dryad [CG] 2
- Elemental, Small - Air
- Elemental, Small - Earth
- Elemental, Small - Fire
- Elemental, Small - Water
- Hippogriff
- Horse, Heavy
- Horse, Light War
- Hybsil [NG] 3
- Krenshar
- Leopard
- Lizard, Giant
- Paraelemental, Small - Ice
- Paraelemental, Small, Magma
- Paraelemental, Small - Ooze
- Paraelemental, Small - Smoke
- Ruunk [CN] 4
- Seaspark
- Shark, Medium 5
- Sprite - Grig [NG, no fiddle] 3
- Squid 5
- Viper, Medium
- Wolverine
- Worg [NE] 6
2 Can only be summoned by Chaotic or Good druids
3 Can only be summoned by Good druids
4 Can only be summoned by Chaotic druids
5 Can only be summoned into an aquatic or watery environment
6 Can only be summoned by Evil druids
Summon Nature's Ally, 1st Level List
- Baboon
- Badger
- Dire Rat
- Dog
- Eagle
- Hyena
- Jermalaine [NE] 1
- Monkey
- Octopus 2
- Owl
- Porpoise 2
- Stirge
- Twig Blight [CE] 3
- Viper, Small
- Wolf
2 Can only be summoned into an aquatic or watery environment
3 Can only be summoned by Chaotic or Evil druids.
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