Tuesday, January 4, 2011

General Rules: Feats - Blood Frenzy

Blood Frenzy [General] (Mercenaries
You have learned to channel your battle rage.
   Prerequisites: Blood Lust.
   Benefit: You can choose to initiate Blood Frenzy at any time during combat. You temporarily gain a +2 natural armor bonus to Armor Class and damage reduction 2/- for a number of rounds equal to 3 + your Constitution modifier. At the end of the Blood Frenzy, you suffer 1d8 points of damage as a result of the heavy fighting and you are considered fatigued. Blood Frenzy and Blood Lust may be entered at the same time. Entering a Blood Frenzy is a free action.

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