Blood Power [Metamagic]
You are able to use your life force to power arcane spells, enabling you to cast more spells per day in exchange for physical damage.
Prerequisites: Arcane spellcaster level 3rd+, 10+ hit points.
Benefit: You may cast extra spells by dealing damage to yourself. When using this ability, the spell is cast normally, including casting time, concentration checks, and attacks of opportunity. If the spell is successfully cast, the spellcaster takes 5 hit points of damage per level of the spell cast, including modifiers for using a metamagic feat, but does not expend a spell slot. Death or unconsciousness doe not interfere with the spell's function, but you do suffer the effects immediately after casting the spell.
Special: A spellcaster dying from such overexertion may only be brought back to life by a resurrection, reincarnation, or true resurrection spell. Damage taken by using the Blood Power feat does not heal naturally.
Home General Rules Metamagic Feats
No comments:
Post a Comment