Tuesday, January 4, 2011

General Rules: Feats - Greater Conjuring

Greater Conjuring [General]
You have a natural talent with your chosen school. When casting conjuration spells, you achieve better effects than others.
   Prerequisites: School Focus (Conjuration) or Spell Focus (Conjuration).
   Benefit: Your summoned creatures gain a +1 morale bonus on all unarmed, melee, and ranged weapon damage rolls, provided you summon them with your own spells or with spell completion items. Your called creatures also gain the same bonus, but you can cancel it as a free action at any time. Your healing spells that come from the school of conjuration all heal +1 hit point per die if this bonus is applicable. Your creation spells all last one time increment longer than their normal duration (one extra round if the duration is in round, one minute if in minutes, and so on).

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