Tuesday, January 4, 2011

General Rules: Feats - Improved Track

Improved Track [General, Ranger] (adapted from Wildscape)
You can determine several important facts about creatures whose tracks you follow, such as the equipment they carry, the speed at which they move, and their general disposition and attitude. You study the distance between footfalls, depths of footprints, and their general arrangement to come to these conclusions.
   Prerequisites: Track, Survival 6+ ranks.
   Benefit: If you beat the Survival DC needed to follow a creature's signs or a group's tracks, you learn more about your quarry. For each successful check you make, you learn one of the following facts of your choice: You can determine the type of creatures you follow, if they wear light, medium, or heavy armor, the types of weapons they carry, their speed, their current distance from you (assuming they maintain the same space), and their general intentions. For their goals and plans, the DM should summarize your target's plans and disposition. In essence, you learn why you target is moving. You do not learn specific plans.
   Normal: You cannot learn anything from tracks, leaving you to follow them in order to discover more about those who left them.
   Special: You can use this feat once per mile that you follow a set of tracks. You need to see more tracks in order to draw more information from them.

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