Tuesday, January 4, 2011

General Rules: Feats - Lace Spell: Elemental Energies

Lace Spell: Elemental Energies [Eldritch, Gnome] (from the Book of Eldritch Might)
You can add more damage to the spells you cast by lacing them with elemental energy.
   Prerequisite: Gnome, Intelligence 17+, spellcaster level 5th+.
   Benefit: You can give extra power to a single-target spell when you cast it by adding elemental energy. In addition to its normal effects, any spell with a single target also inflicts +1d6 points of damage to that target if the spell takes effect (assuming the target fails his saving throw, if any). The damage is a type of your choosing: Fire, Electricity, Cold, Acid, or Sonic. Spells with different effects based on the success of failure of a saving throw (such as disintegrate or slay living) inflict additional damage either way.

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