Abjuration
Components: V, S, M, F
Casting Time: 30 minutes
Range: Anywhere within the area to be warded
Target, Effect, or Area: Up to 200 square feet per caster level (S)
Duration: 2 hours per caster level (D)
Saving Throw: See textSpell Resistance: See text
- Fog: Fog fills all corridors, obscuring all sight, including darkvision, beyond 5 feet. A creature within 5 feet has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target. Saving Throw: None. Spell Resistance: No.
- Arcane Locks: All doors in the warded area are arcane locked. Saving Throw: None. Spell Resistance: No.
- Webs: Webs fill all stairs from top to bottom. These strands are identical with those created by the web spell, except that they regrow in 10 minutes if they are burned or torn away while the guards and wards spell lasts. Saving Throw: Reflex negates; see text of web. Spell Resistance: No.
- Confusion: Where there are choices in direction - such as a corridor intersection or side passage - a minor confusion type effect functions so as to make it 50% probable that intruders believe they are going in the opposite direction from the one they actually chose. This is an enchantment, mind-affecting effect. Saving Throw: None. Spell Resistance: Yes.
- Lost Doors: One door per caster level is covered by a silent image to appear as if it were a plain wall. Saving Throw: Will disbelief (if interacted with). Spell Resistance: No.
- Dancing lights in four corridors. You can designate a simple program that causes the lights to repeat as long as the guards and wards spell lasts. Saving Throw: None. Spell Resistance: No.
- A magic mouth in two places. Saving Throw: None. Spell Resistance: No.
- A stinking cloud in two places. The vapors appear in the places you designate; they return in 10 minutes if dispersed by wind while the guards and wards spell lasts. Saving Throw: Fortitude negates; see text for stinking cloud. Spell Resistance: No.
- A gust of wind in one corridor or room. Saving Throw: Fortitude negates. Spell Resistance: Yes.
- A suggestion in one place. You select an area of up to 5 feet square, and any creature who enters or passes through this area receives the suggestion mentally. Saving Throw: Will negates. Spell Resistance: Yes.
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