Tuesday, January 4, 2011

General Rules: Feats - Chain Spell

Chain Spell [Metamagic]
You can cast spells that arc to other targets in addition to the primary target.
   Prerequisites: Any metamagic feat.
   Benefit: Any spell that specifies a single target and has a range greater than touch can be chained so as to affect the primary target normally, then arc to a number of secondary targets equal to your caster level (maximum 20). Each arc affects one secondary target chosen by you, all of which must be within 30 feet of the primary target, and none of which can be affected more than once. You can choose to affect fewer secondary targets than the maximum.
   If the chained spell deals damage, the secondary targets each take half as much damage as the primary target (rounded down) and can attempt Reflex saves for half damage (whether the spell allows the original target a save or not). For spells that do not deal damage, the save DCs against the arcing effects are reduced by 4.
   A chained spell takes up a spell slot three levels higher than the spell's normal level.

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